Preselection

Here is the selection of the games from which the winners of the Mensa Be Games Awards will be chosen by Mensa Be, the High IQ Society of Belgium.

On the basis of the criteria adopted by Mensa Be, 3 prizes are defined and will be awarded at the end of the votes during the MBGA weekend or online:

  • Mensa Best Game: the best in terms of reflection and overall
  • Mensa Best Social Game: the most fun to play together
  • Mensa Youth Game: the favorite of young people

In addition to these three prizes, the best Belgian game and the best cooperative game will be highlighted.




Bad Bones

Bad Bones

In Bad Bones, everyone plays simultaneously on their respective board. Develop the best defenses against the ever-more-numerous skeletons that you can. To defend yourself, wisely combine your traps, and send your hero or dragon into the fray… and above all, survive!


Belgian game
Author : David Flies
Illustrator : Aoulad, Alexander Brick, Oliver Mootoo
Editor : Sit Down!


Break the code

Break the code

Oh my COD3!
Break your opponents’ code The code is a series of numbers that each player hides behind his screen. To find it, you have to ask the right questions and avoid revealing your game! The winner will be the cleverest… or the most daring. It’s up to you! Carefully choose the most relevant “question” card from the 6 available for the round. Your opponents’ answers will allow you to gradually reconstruct the code that is hidden in front of each of them. You will be asked “Where are your 5’s?”, “Where are your neighbouring tiles with the same coloured numbers?”. As you answer, find the location and colour of each number. Deduction, elimination and intuition will help you break your opponents’ code… before they find yours! And to catch your opponents at speed, you can take the plunge at any time… even if you’re not 100% sure what code to find!

Translated with www.DeepL.com/Translator


Author : Ryohei Kurahashi
Illustrator : Mélanie Walryck
Editor : IELLO


Bruxelles 1897

Bruxelles 1897

The year is 1897. Art Nouveau is taking over the streets of Brussels as the World’s Fair opens its doors. The time has come to cement your name in the History of Art. In order to establish your reputation, you will exhibit and sell your works of art, construct architectural masterpieces, and expand your social circle. Bruxelles 1897 is the card game version of the boardgame Bruxelles 1893. Bruxelles 1897 will speak to a large audience of gamers. Its mechanics are based on Bruxelles 1893 and are made simpler without compromising depth. Those who know the board game Bruxelles 1893 will rediscover its familiar look and feel in Bruxelles 1897.


Belgian game
Author : Etienne Espreman
Illustrator : Vincent Joassin
Editor : Geek Attitude Games


Chakra

Chakra

Breathe deeply… Let the whisper of thought come to your ear… Harmonize your chakras and let go, so that the negative energies will disappear. Meditate on your strategy and let your feelings guide you towards victory!
Enter the Zen atmosphere of Chakra, and rack your brains to achieve inner peace! Get some gems to find harmony, let them flow through your body so as to align your chakras, and beware of the negative energies that might trouble you.
The most serene player will be the winner!


Author : Luka Krleza
Illustrator : Claire Conan
Editor : BLAM !


Feelinks Revelations

Feelinks Revelations

Feelinks Revelations is a game of atmosphere for adults with naughty and funny situations! It combines the pleasure of the game with the discovery of others, in a 100% cooperative mechanism. How well do you think you know your loved ones? What would be your emotion if “You surprise your in-laws naked”? Disgust, fun, curiosity? In this cooperative game, express your emotions when faced with situations, then try to evaluate what the other players felt. One player draws a Situations card and reads it aloud. Each player is then asked to secretly choose an emotion from among the 6 visible around the board. Once these choices have been made, the dice are rolled to designate two emotions. Each player then tries to estimate the number of players who, in the situation read, would feel one of the emotions indicated by the dice. The more the players are able to guess the emotions of the group, the more the counters advance on the empathy track! Funny, surprising and sometimes profound exchanges will be brought about by subtle or frank, naughty and funny or even offbeat Situations cards. More than a game, it’s a way to create dialogue and better understand your teammates. How well do you know each other? Find out with Feelinks Revelations!


Belgian game
Cooperative game
Author : Vincent Bidault
Illustrator : Mike McCain, Hollie Mengert
Editor : Act in games


Fiesta de los Muertos

Fiesta de los Muertos

Welcome to the Fiesta de los Muertos. On this sacred day, the dead are back!

Choose a word to describe your deceased character. But beware, this word will pass from hand to hand, and change little by little … Can you find your character and the character of the other players ?

A cooperative game combining imagination and deduction for guaranteed laughter.


Cooperative game
Author : Antonin Boccara
Illustrator : Margo Renard, Michel Verdu
Editor : OldChap Editions


Gizmos

Gizmos

Who will prove themselves as the greatest inventor at the Science Fair? The Great Science Fair is drawing together the sharpest minds of our generation. However, only one can be crowned champion. They will have to prove they’re the best, by thinking on the fly and building their machines quickly and efficiently. Whose project will rise to the top? In Gizmos, players look to create the most magnificent of machines, taking on the role of inventors at the Great Science Fair. By utilizing four different types of energy marbles, taken from the innovative Energy Dispenser, they will purchase and construct new Gizmos. Players need to plan ahead, because Gizmos will be able to chain-react with each other giving them multiple results from taking a single action. The player with the most victory points is declared the winner.


Author : Phil Walker-Harding
Illustrator : Hannah Cardoso, Júlia Ferrari, Giovanna BC Guimarães, Mathieu Harlaut, Saeed Jalabi
Editor : CMON - Edge


Lindisfarne

Lindisfarne

June 8, 793, when the Abbey of Lindisfarne is sacked, the West discovers the existence of dreadful warriors: The Vikings. The raids will happen all over Europe for many centuries to come, bringing treasures and prestige to those fearless Jarls. You are the Jarl of your clan, the Viking chief, and you will raid Europe hoping to bring back treasures and prestige. Be aware the sea is unpredictable and, without luck or the gods’ help, you could land after one of your rivals or at the wrong location altogether… Roll dice and place your vikings wisely to obtain the lead on the three boards, and win destinations cards and objectives cards…


Author : Damien Fleury, Alain Pradet
Illustrator : ann&seb
Editor : RUNES Editions


Little Town

Little Town

In Little Town, you lead a team of architects and must dispatch workers to the town, collect resources and money, build buildings, and develop this little town.

In the game, which lasts four rounds, you can acquire resources such as wood, stones, fish, and wheat from the surrounding squares by putting workers on the board, with three workers being placed each round. When you place a worker, you acquire the resources available in all eight surrounding spaces. You can build buildings by using these resources, and you — or any other player — can gain the effect of the building when place a worker next to it; if you place next to a building owned by another, however, you must pay them a coin before you can collect those resources.

Players collect victory points by using the powers of buildings, by constructing buildings, and by achieving goals dealt to them at the beginning of the game. After four rounds, whoever has the most victory points wins.


Author : Shun Taguchi, Aya Taguchi
Illustrator : Sabrina Miramon, Aya Taguchi
Editor : IELLO


Obscurio

Obscurio

Dispel the illusions. Beware of the traitor. The Sorcerer is out to get you! Find your way among the illusions but beware of the traitor in your ranks! Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the Traitor. Communicate efficiently and avoid the illusions on your way to escape the Library in time!


Cooperative game
Author : L'Atelier
Illustrator : Xavier Collette
Editor : Libellud


Q-System Sherlock

Q-System Sherlock

Series of card games about solving crimes and mysteries published by Spaniard board games company GDM Games. Each game is a deck of card and a sheet with instructions, questions and solution, each game has only one fixed solution possible.


Cooperative game
Author : Francisco Gallego Arredondo, Martí Lucas Feliu, Josep Izquierdo Sánchez
Illustrator : Alba Aragon
Editor : Geek Attitude Games


Res Arcana

Res Arcana

In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon… Welcome to the world of Res Arcana!

In it, Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory!


Author : Tom Lehmann
Illustrator : Julien Delval
Editor : Sand Castle Games


Wingspan

Wingspan

Wingspan is a competitive, medium-weight, card-driven, engine-building board game. You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth: Gain food tokens via custom dice in a birdfeeder dice tower ; Lay eggs using egg miniatures in a variety of colors ; Draw from hundreds of unique bird cards and play them. The winner is the player with the most points after 4 rounds.


Author : Elizabeth Hargrave
Illustrator : Ana Maria Martinez Jaramillo, Natalia Rojas, Beth Sobel
Editor : Matagot